cheatcoded: who knows... (interested ᗣ ballad of the goddess)
Chiaki Nanami ᗣ ([personal profile] cheatcoded) wrote2014-04-03 07:29 pm

ᗣ application for aather.

THIS POST CONTAINS SDR2 ENDGAME SPOILERS. VIEWER DISCRETION IS ADVISED.

 PLAYER INFO

Name: Annabel

Age: 20

Timezone: PST

Contact: email: seasidekingdom@gmail.com; plurk: seasidekingdom


CHARACTER INFO

Character Name: Nanami Chiaki

Canon: Super Dangan Ronpa 2

Reference: game summary wiki | nanami-specific wiki page

Appearance: official art


Character Info: First and foremost, Nanami Chiaki is the Super High School Level Gamer, and that shapes how she interacts with the world. She often talks in game metaphors and references plot devices from various obscure games, oftentimes confusing the rest of her castmates. She lives, breathes, and sleeps video games. It gets to the point where she's even playing in her dreams, and oftentimes she is so caught up in beating a level that she can forget to eat, sleep, or even breathe. She is, however, able to multitask and play while talking to others - while she does pause for combo chains, Hinata is impressed by her ability to respond to him (however slowly) while not missing a beat in the game she is playing.


More importantly, however, Nanami is arguably the sweetest member of the whole Dangan Ronpa/Super Dangan Ronpa 2 cast. She cares about her classmates, honestly considering them to be her friends, and at the beginning she is one of the characters who is saddened to believe that a murderer could be among their ranks. Towards the end of the game, she is also fully willing to give her life to protect her classmates, when she realizes that she has been tricked into becoming a murderer. Even knowing that they are the remnants of the horrible Super High School Level Despair group, she cannot condemn them to death – and, instead, is willing to meet her own end. Even when she’s revealed to be a computer program, the rest of her classmates reject the idea of her not being “real”, because she had been such a dear friend to them.

As the Future Foundation's traitor, she's also very much in opposition to Monobear's plans for despair. She directly states that murder - or participating in the mutual killing game - is the one thing she can never forgive. Killing someone goes against everything she stands for. Along with the rest of the Future Foundation, she fights in the name of hope, which opposes despair. She even reappears after being “killed” to provide hope for Hinata when the future seems darkest - she reassures him that, regardless of whether he has "Super High School Level" talent or not, she thinks he is a person to be proud of, and she gives him the courage to face the future and take responsibility for his previous actions.

 

However, her true nature as an AI is apparent when you look at her social skills and limited knowledge of the “outside world”.  During her introduction, she notes that she has a hard time making rapid conversation with someone until she gets to know them really well, as it takes her a while to think of what to say. She also has limited experience with the real world, leading to conversations where Hinata has to introduce her to concepts such as Hina Matsuri and how to milk a cow. She notes that she is nervous about interacting with and touching living things (especially people), since it can lead to too many things. There are too many dialogue tree options, too many choices on how to act all with their own consequences; she thinks it's easier to simply watch from the sidelines.

However, another issue that arises when Nanami converses with others is her ability to come across as absent-minded due to her frequent sleeping habit. Nanami can sleep anywhere, anytime. She's even impressed Hinata with her ability to sleep while standing up, and she has a bad habit of nodding off in the middle of conversations as well. She claims that this is due to her often being so consumed with playing her games that she forgets to sleep, but it leads to many of her classmates scolding her for "not paying attention" during conversations.

In reality, the truth is that she is often ahead of the pack when it comes to unraveling the murder mysteries present on the island. She's the one to insist that Togami's murderer attacked him from under the floorboards even when it seemed impossible, plus she's one of the few people to have not been fooled by Chapter 2's murderer's trick. Nanami is one of the three main "trial point getters" of the sequel, along with Hinata and Komaeda, and she contributes significantly to all of the trial discussions up until her death.

 

One last interesting thing to note about Nanami is that she has a very sassy side to her. She'll pout and huff when Hinata (or one of the others) makes her mad, and she's not afraid to tell Komaeda or even Monobear to be quiet. So while she's generally a very kind and gentle person, if you make her angry, she won't hesitate to talk back at you.


Memory Loss Considerations: As a result of losing her memories, Nanami will lack the distance that she puts between herself and others. While she values her classmates as dear friends, she still notably refers to the rest of her classmates as a separate group even as late in the game as chapter 5. She refers to the rest of her class as being inspiring, treating their decision to fight against their situation as if she were simply an observer - because, in the program, that is her role. Without memories of her programming and her nature as an AI, she would be less likely to see herself as an outsider, and more likely to consider herself a part of the team.


Another thing that will change by losing her memories is her tendency to reference obscure video games. Without her memories of said games, she obviously won't be able to make as specific of references until she gets that memory/skill back. She may still make vague references, such as things about combo chains being best in order to applaud her team for winning two games in a row, but she likely won't be able to directly reference anything for a while. This will also allow for the avoidance of any fourth wall-breaking issues, as she will be unable to recognize characters even from famous/ubiquitous games in this case.


However, even without memories, she's still going to be the sweet kind of person who puts others first. Granted, she won't be held to the Future Foundation's rules on how to do so until she gets that back, but even without her orders she is just naturally a very kind-hearted person.


Skills: Nanami doesn't really have any skills that would be affected by a powercap! Even as an AI, she's programmed to have no control over her world - she's in a "student," or powerless, position. The kinds of skills she'd get back on her registry would be her impressive ability to sleep standing up (in the middle of the day, no less), her ability to kick butt at video games, her kindergarten-level drawing skills, etc. - nothing potentially gamebreaking or coming anywhere near needing a powercap.


Team Considerations: Nanami is the type of person who is definitely a team player! She values people really highly, especially when given a reason to do so (classmates, and in this case teammates) and so will be willing to listen to everyone's opinions and collaborate with the group. That's not to say that she'll bite her tongue if she disagrees - if she thinks the group is factually wrong, she'd admit that she thinks otherwise, and if it's a case of people wanting to kill someone for no reason, she would straight-up lecture them about how murder is wrong. She can handle trauma games in which deaths are unavoidable, just as she handles the executions in-game, but she will staunchly oppose anyone who suggests killing for the sake of killing.


Aside from that, she wouldn't cause any conflict in a team. She's happiest when people are getting along, and so she'd do her best to contribute to that. She's also willing to help out if needed, although if it's a physical task she might apologize for being a girl since she believes they're weaker.