Chiaki Nanami ᗣ (
cheatcoded) wrote2012-10-12 02:54 pm
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Entry tags:
ᗣ application for asgard eventide.
THIS POST CONTAINS SDR2 ENDGAME SPOILERS. VIEWER DISCRETION IS ADVISED.
OOC Information;
OOC Information;
Name; Annabel
Personal Journal; ~dewdrops
Contact; email: seasidekingdom@gmail.com | plurk: seasidekingdom
Other Characters; none
IC Information;
Character Name; Chiaki Nanami
Canon; Super Dangan Ronpa 2
Canon Point; post-Chapter 2
Age; ~17-18
House; Sigyn
Power; Healing
Personality; First and foremost, Nanami Chiaki is the Super High School Level Gamer, and that shapes how she interacts with the world. She often talks in game metaphors and references plot devices from various obscure games, oftentimes confusing the rest of her castmates. She lives, breathes, and sleeps video games. When she learns that Tsumiki, one of her classmates, has never played a video game, she equates that to wasting 90% of her life - video games are serious business to this girl. It gets to the point where she's even playing in her dreams, and oftentimes she is so caught up in beating a level that she can forget to eat, sleep, or even breathe. She is, however, able to multitask and play while talking to others - while she does pause for combo chains, Hinata is impressed by her ability to respond to him (however slowly) while not missing a beat in the game she is playing.
More importantly, however, Nanami is arguably the sweetest member of the whole Dangan Ronpa/Super Dangan Ronpa 2 cast. She cares about her classmates, honestly considering them to be her friends, and at the beginning she is one of the characters who is saddened to believe that a murderer could be among their ranks. Towards the end of the game, she is also fully willing to give her life to protect her classmates, when she realizes that she has been tricked into becoming a murderer, even though it would have been easy for her to get away with it. Even knowing that they are the remnants of the horrible Super High School Level Despair group, she cannot condemn them to death - and instead, is willing to meet her own end.
As the Future Foundation's traitor, she's also very much in opposition to Monobear's plans for despair. She directly states that murder - or participating in the bear's mutual killing game - is the one thing she can never forgive. Killing someone goes against everything she stands for. Along with the rest of the Future Foundation, she fights in the name of hope, which does not give into such murderous instincts. She provides hope for Hinata when the future seems darkest as well - she reassures him that, regardless of whether he has "Super High School Level" talent or not, she thinks he is a person to be proud of, and she gives him the courage to face the future and take responsibility for his previous actions.
More importantly, however, Nanami is arguably the sweetest member of the whole Dangan Ronpa/Super Dangan Ronpa 2 cast. She cares about her classmates, honestly considering them to be her friends, and at the beginning she is one of the characters who is saddened to believe that a murderer could be among their ranks. Towards the end of the game, she is also fully willing to give her life to protect her classmates, when she realizes that she has been tricked into becoming a murderer, even though it would have been easy for her to get away with it. Even knowing that they are the remnants of the horrible Super High School Level Despair group, she cannot condemn them to death - and instead, is willing to meet her own end.
As the Future Foundation's traitor, she's also very much in opposition to Monobear's plans for despair. She directly states that murder - or participating in the bear's mutual killing game - is the one thing she can never forgive. Killing someone goes against everything she stands for. Along with the rest of the Future Foundation, she fights in the name of hope, which does not give into such murderous instincts. She provides hope for Hinata when the future seems darkest as well - she reassures him that, regardless of whether he has "Super High School Level" talent or not, she thinks he is a person to be proud of, and she gives him the courage to face the future and take responsibility for his previous actions.
Even though she is a total sweetheart designed to make the island experience go smoothly, she does have rather noticeable social difficulties. During her introduction, she notes that she has a hard time making rapid conversation with someone until she gets to know them really well, as it takes her a while to think of what to say. She also has limited experience with the real world, leading to conversations where Hinata has to introduce her to concepts such as Hina Matsuri and how to milk a cow. She notes that she is nervous about interacting with and touching living things (especially people), since it can lead to too many things. There are too many dialogue tree options, too many choices on how to act all with their own consequences; she thinks it's easier to simply watch from the sidelines.
However, another issue that arises when Nanami converses with others is her ability to come across as absent-minded due to her frequent sleeping habit. Nanami can sleep anywhere, anytime. She's even impressed Hinata with her ability to sleep while standing up, and she has a bad habit of nodding off in the middle of conversations as well. Even when she's not completely unconscious, she is often yawning or mumbling about how sleepy she is. This is due to (as previously touched on) her often being so consumed with playing her games that she forgets to sleep, but it leads to many of her classmates scolding her for "not paying attention" during conversations.
Some of these scoldings aren't deserved, though, as they occur when she tries to revist topics during class trials. People assume that she simply wasn't paying attention, but the truth is that she is often ahead of the pack when it comes to unraveling the murder mysteries present on the island. She's the one to insist that Togami's murderer attacked him from under the floorboards even when it seemed impossible, plus she's one of the few people to have not been fooled by Chapter 2's murderer's trick. Nanami is one of the three main "trial point getters" of the sequel, along with Hinata and Komaeda, and she contributes significantly to all of the trial discussions up until her death.
However, another issue that arises when Nanami converses with others is her ability to come across as absent-minded due to her frequent sleeping habit. Nanami can sleep anywhere, anytime. She's even impressed Hinata with her ability to sleep while standing up, and she has a bad habit of nodding off in the middle of conversations as well. Even when she's not completely unconscious, she is often yawning or mumbling about how sleepy she is. This is due to (as previously touched on) her often being so consumed with playing her games that she forgets to sleep, but it leads to many of her classmates scolding her for "not paying attention" during conversations.
Some of these scoldings aren't deserved, though, as they occur when she tries to revist topics during class trials. People assume that she simply wasn't paying attention, but the truth is that she is often ahead of the pack when it comes to unraveling the murder mysteries present on the island. She's the one to insist that Togami's murderer attacked him from under the floorboards even when it seemed impossible, plus she's one of the few people to have not been fooled by Chapter 2's murderer's trick. Nanami is one of the three main "trial point getters" of the sequel, along with Hinata and Komaeda, and she contributes significantly to all of the trial discussions up until her death.
One last interesting thing to note about Nanami is that she has a very sassy side to her. She'll pout and huff when Hinata (or one of the others) makes her mad, and she's not afraid to tell Komaeda or even Monobear to be quiet. So while she's generally a very kind and gentle person, if you make her angry, she won't hesitate to talk back at you.
Samples;
Network Sample; one thread | two thread
Log Sample;
When a hero is sent out on a quest, there is usually a summoning. An event happens - his town is burned down, his family is threatened, the old tree that raised him is rotting out from the inside - and it is deemed the time for him to arise, to take his place in the legends and fight for the safety of them all. He is given a sword (heroes always seem to get swords - a few will take guns or bows, but mostly swords), given a duty, and sent on his way.
Nanami knows that she is female and not exactly your typical RPG hero, of course, so to wind up in a similar situation is quite surprising. Granted, she hasn't been sent on a quest to save the world or the kingdom or whatever princess is in trouble today, but it's close enough - especially with the revelation of godly powers, that's a classic twist. Usually more toward the end of the game, though, not that she had the right to complain.
Still, it's not like the task is daunting - rather, it's the very same one she had set out to achieve on the island, before that nasty Monobear came and ruined everything. Talk to people and make friends, and collect their hope shards.
It's a game mechanic she's familiar with - and even if she's not the best at it, she's not SHSL gamer because she gives up at hard minigames. If this is what it takes to save her friends on the island, she will do it in a heartbeat.